Game Parallax Background
Started work on the background graphics for the first level. I’m hoping to make it look like a South American landscape with rolling forests, early morning misty haze etc.
One of my first thoughts was establishing how long the level was going to scroll since that will effect the amount of graphics I wanted to create. The only way I figured I could do this was to time a typical length of video from youtube video game recording to get some ideas.
I realised the complexity of creating a rainforest background was not going to be so straight forward, especially when I didn’t have a lot of reference material to start from. I figured I wasn’t going to have enough time to hand-draw or create a montage from photographic references. I decided instead to create it all in 3d using e-on software Vue complete which unsurprisingly, is perfect for creating and rendering environments… I soon learnt it well enough to get a rough idea of what I wanted the background to look like. After all I paid for it, I want to get my money’s worth and will be using it a lot in this game!
The image above is part of one long scrolling background broken into sections and pasted together is Scirra Construct. I soon decided that the background it was a little flat, there was no parallax scrolling which I thought would would give the game a bit more depth dimension.
Inadvertently after editing the scene I altered the colours and lighting and reduced volumetric clouds before rendering out into layers again for parallax.
The video below demonstrates part of the level with parallax scrolling



