Game Test Explosions – Particle Emitters
Testing the particles emitters in Construct to generate some standared looking explosions for the game. There are 3 particles emitters for each explosion, smoke, fire, and a sparks. Because there will be different sized enemy spites and types then the size of explosion will vary from small, medium, and large. There’s also a player bullet collision particle emitter to mimic bullet ricochet. I don’t yet have any decent game sprite graphics yet, I will be working on these later on once I get the gameplay and waves of enemies to fly in pattern formations. I think I will have to work on a custom sprite formation editor app to create these as I’m guessing it’s not going to easy to define these game sprites XY coordinates manually.
In the example below I’ve slowed the video down so it’s easier to see explosions of different sized sprite enemies. I haven’t got any games sprites so I’m using temporary graphics instead.
Next I added missile collisions. I’ve added an ‘exit’ particle emitter effect to give the impression of missile impact. I’ve again slowed the video down by half to easily see the subtle difference between a gun impact explosions and missile impact explosions.
Next I’ll look into working on background graphics and scrolling.


